

#Es daggerfall nudity mod#
Please help mod authors by testing their updated mods with this release and providing them with your feedback. If you are a mod author and encounter any difficulties rebuilding your mod for 0.13.3, please reach out on the forums for help. Many mods incompatible with 0.13.0 are either now compatible with 0.13.3 or will soon have a release providing compatibility. Mod compatibility has improved substantially.

#Es daggerfall nudity download#
If you do not wish to test upcoming changes or provide feedback to developers and modders, please download the previous stable Beta release Daggerfall Unity 0.12.3 instead.
#Es daggerfall nudity update#
More details about this update in the blog posts linked below. This includes new default shaders, Gamma > Linear colour space change, lighting review, and update to postprocessing stack. This release is a preview / pre-release for testing several updates to rendering and lighting.


Color picker tweaks and fixes (TheLacus) #2244.Floating Origin change now also adjusts EnemyMotor's "last grounded" (KABoissonneault) #2270.Virtual "Open" effect for exterior doors (KABoissonneault) #2264.Fixed custom textures for NPC billboards not having a collider (KABoissonneault) #2255.Enemy corpse custom texture fix (KABoissonneault) #2242.Remove leftover elements of Baltham Greyman Pt2 (Jay_H) #2240.Tutorials by Hazelnut on how world data works for Daggerfall and an overview of the World Data Editor's features can be read here: Adds World Data Editor to Unity DFU editor tools (Hazelnut) #2267.More details about rendering update in blog posts linked below. As of 0.13.4, these changes are now out of preview. This release contains several updates to rendering and lighting. ** Please also update your mods and check compatible with 0.13 ** If this is your first time installing Daggerfall Unity, please visit Installing Daggerfall Unity and Other Information for help getting started.ĭownloads are below release notes under Assets.
